I think I did change my texture format before but I had the checkbox on. Would the move be justifiable or is the error on my side and not with the software?įrom reading this post I have gathered that since my nm is rainbow colored I should NOT check the "build normal map" check box and I should change my image format to RGB 16 bit. Could anyone give me a quick, all round pros and cons comparison between Mudbox and zBrush, please? Inside Unity, what should the settings be to use that bump map?Īlso, I am looking at Mudbox at the moment but with it crashing at every 3rd button I press I am considering switching over and evaluating zBrush 4 instead. Inside Mudbox, what should I set the bump map generation settings to ?Ģ. If this is the case, will converting an RGB bumpmap into a grayscale image work or will that just break everything?īasically what I would like to know is this:ġ. Question, when I import a bump map into unity, should it be a grayscale or whould it be the actual map? I was thinking that since I import a coloured bump map and then tell unity to "Generate bump map" from the already generated bump map might be causing the issue. Modifying the bump level in the import settings in Unity also makes quite a difference but I still get a shadow instead of a bump. So far it seems that tangent space closest to the model works the best (which is what I showed in the picture). The results all just got weird with seams becoming really pronounced. I tried playing around with the various settings in MudBox last night exporting in all possible combinations on world space, local space and tangent space closest to the model, closest to the outside of the model and closest to the inside of the model. making the bump map res 256 from 1024 might actually INCREASE the quality? That is not something I would have thought off. I was under the impression that each pixel, as determined by the color thereon, dictates the direction the light would reflect and to go and manually modify the file would just result in chaos. I was aware that people modify the bump maps in editors but I was only aware of duplicating a layer to increase an affect and not about anything else. On the Viewcube: Mudbox can't tell if you're clicking the ViewCube or the background.That's an interresting idea. The ViewCube sometimes freezes if you click If the ViewCube becomes locked so you can't move it, hold the leftĪnd middle mouse buttons down at the same time and drag Seeīlurry text or icons on 4k monitors if you want to manually override the upscaling. Try entering larger or smaller values for either the image height or width to reduce the aspect ratio to a smaller value.Īutomatic Interface Scaling, introduced in Mudbox 2019.1. When values are entered that exceed the maximum aspect ratio, the Save Screen Image supports image aspect ratios up to 1:100. Turn off shadows whenever they are not required. Shadow casting lights can have a negative impact on performance depending on the number of lights and the complexity of the scene. The frame rate at which Mudbox refreshes is slow. Preferences window, then restart Mudbox and load your file again to see if theĬavity Ambient Occlusion filter effect is improved.Ĭompare your hardware’s specifications to the hardware listed at This message indicates that your computer’s graphics card may not be able to display the cavity ambient occlusion viewport filter at its highest quality. Disabling texture filtering in the preferences may improve performance. Filtering of 32 bit floating point textures may not be supported by your hardware. The following message appears when turning on the Cavity Ambient Occlusion viewport filter:Ĭavity Ambient Occlusion process took seconds.
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